Home Contests & Challenges Archives Riot Art Contest Riot Art Contest - Environment Art

[Riot Art Contest] - Ryan Dao

s0id3
polycounter lvl 8
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s0id3 polycounter lvl 8
Just saving my spot for now will have concepts done later.

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EDIT
Den model, texture, and composite:
NLm38DL.jpg
Den wireframe:
r437lPG.jpg
Den textures:
EXrhNOj.jpg
pCou6Df.jpg


Turret model, texture, and composite:
Fd0upNY.jpg
Turret wireframe:
swOAcFv.jpg
Turret textures:
NDjNRA3.jpg
Misc:
s5b8AmX.jpg
WbHTVjs.jpg
8uKKqtS.jpg

Replies

  • s0id3
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    s0id3 polycounter lvl 8
    some initial turret and inhib sketch. Kinda inspired by the championship skins. Was thinking of making an inhib and turret that would be used for the world cup finals instead of the default stuff.
    Gpo29Sq.jpg
  • s0id3
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    s0id3 polycounter lvl 8
    turret concept update
    Ms7eSty.jpg
  • parasyte7
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    parasyte7 polycounter lvl 18
    I just want to make sure you saw this post with the update to the rules:

    Hi everyone,

    At Riot Games, we have a very strong feedback culture. We pivot and make adjustments when things can be done better or are not working. In the spirit of this culture and after internal conversations with feedback from the community, we have decided to make some tweaks to the environment section of the contest. You can now choose to create the turret or the inhibitor rather than being required to create both. We want to make sure we are giving everyone enough time to create assets that you are proud of and able to finish in time for the December 19th deadline.

    We are also tweaking the animation com petition and not have animators pick an established character since animating a specific character without the exact model will be difficult. We want to see solid animations that are keeping the animation style of LoL in mind when creating these ability assets.

    We thank you for your understanding and look forward to seeing what you all come up with.

    -Kenny
  • s0id3
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    s0id3 polycounter lvl 8
    some small progress updating turret concept
    yZ8twD4.jpg
  • s0id3
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    s0id3 polycounter lvl 8
    creep den concepts. I'm thinkinbg I didn't go too all out. but I really wanted the creep den to feel like it would fit exactly into summoners rift. I felt if its really flashy and over the top it takes away from the rest of the aesthetic of the map.
    wG7UNz0.jpg
    I2edo1l.jpg
    JxEvcJ9.jpg
  • s0id3
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    s0id3 polycounter lvl 8
    turret highpoly
    CEKUQJv.jpg
  • s0id3
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    s0id3 polycounter lvl 8
    low poly turret
    bFc8SOw.jpg
  • Owl
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    Owl polycounter lvl 6
    One thing I would try is desaturating it a bit. Right now, the blue, on the turret especially is too saturated. I think you could pull it back a bit. Unless of course, that is what you're going for. :D

    Also the stone base in your turret is more of a blue/violet grey, whereas the stone around it on the floor is more of a cyan/green grey.

    You could probably desat the top part and color balance the whole thing to bring your colors in harmony with the pallet in game.

    Otherwise, nice painting. :D
  • s0id3
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    s0id3 polycounter lvl 8
    yeah i will mess with saturation and contrast a bit, i wanted to follow the concept but it doesnt really work so ill need to change things. thanks for the input.
    texture as it is now
    lEuQeqP.jpg
  • s0id3
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    s0id3 polycounter lvl 8
    some texture tweaks on the turret
    E0eLrwY.jpg
    hzuxAYT.jpg
  • s0id3
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    s0id3 polycounter lvl 8
    some slight tweaks on the tower and starting on the den
    37YrrTo.jpg
    ntJszZ6.jpg
  • s0id3
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    s0id3 polycounter lvl 8
    some more updates
    px36C6b.jpg
  • s0id3
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    s0id3 polycounter lvl 8
    Den model, texture, and composite:
    NLm38DL.jpg
    Den wireframe:
    r437lPG.jpg
    Den textures:
    EXrhNOj.jpg
    pCou6Df.jpg


    Turret model, texture, and composite:
    Fd0upNY.jpg
    Turret wireframe:
    swOAcFv.jpg
    Turret textures:
    NDjNRA3.jpg
    Misc:
    s5b8AmX.jpg
    WbHTVjs.jpg
    8uKKqtS.jpg
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