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Browning Hi-Power

Hi everyone,
here is the model of browning I started last week. I wanted to learn more about PBR with this.
Some notes, I did the main weapon first then I decided to add some "tactical" attachments, so the silencer and rail was added and finally during the weekend I decided I will add some older reflex sights. Modelling done in blender, bake in Xnormal, texturing in Photoshop and render of course in Toolbag 2. Here are stats:

Pistol: 2048px (norm, diff, spec, glo), 5350 tris
Silencer and rail: 1024px (norm,diff, spec, glo), 1362 tris
Sights: 1024px (norm, diff, spec, glo), 2030 tris.

Also there is glass 512px texture (dif, norm), and 16px png for the dot.


I think that for the actual game use I would maybe downscaled textures by one level, what do you think?

I am still not happy with the result so I am counting on you to help me finish this with your valuable feedback. (Btw. instead of CryEngine, I will use this in UE4 engine)

And finally, here are the Toollbag 2 renders:

bnn41fO.png
imii7Y9.png
AFMxbxv.png
Q0qYQbU.png

Oh and I wont upload any wireframe images, because I thing it is much better if you check this model here on p3d.ln

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