Hi everyone,
here is the model of browning I started last week. I wanted to learn more about PBR with this.
Some notes, I did the main weapon first then I decided to add some "tactical" attachments, so the silencer and rail was added and finally during the weekend I decided I will add some older reflex sights. Modelling done in blender, bake in Xnormal, texturing in Photoshop and render of course in Toolbag 2. Here are stats:
Pistol: 2048px (norm, diff, spec, glo), 5350 tris
Silencer and rail: 1024px (norm,diff, spec, glo), 1362 tris
Sights: 1024px (norm, diff, spec, glo), 2030 tris.
Also there is glass 512px texture (dif, norm), and 16px png for the dot.
I think that for the actual game use I would maybe downscaled textures by one level, what do you think?
I am still not happy with the result so I am counting on you to help me finish this with your valuable feedback. (Btw. instead of CryEngine, I will use this in UE4 engine)
And finally, here are the Toollbag 2 renders:
Oh and I wont upload any wireframe images, because I thing it is much better if you check this model
here on p3d.ln
Replies
I only feel like there's something lacking in the grip? Perhaps it's not organic enough to comfortably sit around a hand? But honestly everything looks great. I love the worn text/decals.
GUN:
Suppressor:
Sights:
I noticed that you put AO in all your maps which makes it look too strong at certain points, mainly that crevice of that plate on the grip, and putting the AO in the maps is not the right way to do. Theres a special slot in marmoset just for AO, if you dont want to use that, putting it in spec is more than enough and still somewhat plausible, in gloss and diffuse is physically incorrect, as the absence of light does not change surface properties. AO is also at its best (and most realistic) if you can barely tell that its there. The fresnel on the first 2 shots looks very strong too, I feel the bullets are too saturated to be real and id personally wished for the suppressor crevices to be polygonal, as its very obviously flat, aside nicely done : )