It's been a while since I've posted anything on here! Been crazy busy.Some previous wip's that I never finished:Sculpt I did for my fellow university classmates about my sculpting workflow / thoughts etc.
[vv]84434803[/vv]A character design I did for a university summer project. Had to drop out since it overlapped with my internship at MPC - good practice though.Some scripting work:
Fractal generator with Python in Maya:
[vv]96421299[/vv]Waterdrop generator with Python in Maya - it's a freebie!:
[vv]87193154[/vv]A project I started for the THU competition, at some point I realised that something wasn't working with it composition or design wise - so I lost interest.Which brings us to the two projects I'm currently working on.Kid/Dragon project:
Original concept that I sketched:
..Which then became this:
Current wip of the scene, might have to redesign the dragon.. The fisheye lens plus the long neck makes the head massive in the frame. It's not ideal. The project is on hold at the moment because of the group project (see next), so I have some time to figure it out. Think I might make him sit on his bum or something.University group project - still early days!
First concept sculpt for the main character:
After some design changes, in a lookdev environment to see how the shapes hold up. Still loads of work to do on this guy, but also don't want to overcomplicate things since I will have to work with an unexperienced rigger.