About me:
I'm a game design student from Belgium who is currently doing his second year. The first year I learned stuff varying from drawing, 3D modeling and C++ programming. 3D however was always the most fun to do so I really want to focus on the modeling and texturing aspect. I decided to make a sketchbook and drop some of my work here.
Feedback is highly welcome
![;) ;)](https://polycount.com/plugins/emojiextender/emoji/twitter/wink.png)
First year VFX stuff:
In our second semester last year we had to model and render a 70's / 80's object in 3ds max. At the end we had to give it a vintage feel.
![zcJiOHP.jpg](http://i.imgur.com/zcJiOHP.jpg)
Our final exam in the first year: Modeling and rendering an oldtimer. I chose a Porsche 912. It was a real pain for me to make but I learned a lot from it.
![T8H6ozG.jpg](http://i.imgur.com/T8H6ozG.jpg)
The final image
![Qz96eCo.jpg](http://i.imgur.com/Qz96eCo.jpg)
Second year stuff:
Finally we get to the game related stuff
![;) ;)](https://polycount.com/plugins/emojiextender/emoji/twitter/wink.png)
This year we are learning the pipeline of creating normal, spec, gloss maps.
A toolbox we had to create from scratch a few weeks ago.
Box (
click to view in 3D)
![thumbnail_448.png](http://sketchfab.com/urls/6d9962a6913947b2af8fa0e6ac338238/1383586330/thumbnail_448.png)
Next post, I'll show what I'm currently working on instead of showing some older stuff.
Replies
High poly Wire:
Diffuse only:
LOW_BULLDOZER (click to view in 3D)
The AK-47 model was given by teacher. It had to be a single 1k diffuse set on unlit.
We finally got into Zbrush. The first week was hell getting used to the somewhat counter intuitive(imo) interface. Made some facials sculpts, probably have a long way to go but slowly making progress.