About me:
I'm a game design student from Belgium who is currently doing his second year. The first year I learned stuff varying from drawing, 3D modeling and C++ programming. 3D however was always the most fun to do so I really want to focus on the modeling and texturing aspect. I decided to make a sketchbook and drop some of my work here.
Feedback is highly welcome

First year VFX stuff:
In our second semester last year we had to model and render a 70's / 80's object in 3ds max. At the end we had to give it a vintage feel.

Our final exam in the first year: Modeling and rendering an oldtimer. I chose a Porsche 912. It was a real pain for me to make but I learned a lot from it.

The final image

Second year stuff:
Finally we get to the game related stuff

This year we are learning the pipeline of creating normal, spec, gloss maps.
A toolbox we had to create from scratch a few weeks ago.
Box (
click to view in 3D)

Next post, I'll show what I'm currently working on instead of showing some older stuff.
Replies
High poly Wire:
Diffuse only:
LOW_BULLDOZER (click to view in 3D)
The AK-47 model was given by teacher. It had to be a single 1k diffuse set on unlit.
We finally got into Zbrush. The first week was hell getting used to the somewhat counter intuitive(imo) interface. Made some facials sculpts, probably have a long way to go but slowly making progress.