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FBX 3ds Max to Maya triangulation problem !?

madalin_c
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madalin_c polycounter lvl 5
Hey guys, it's my first post ever here, so please forgive me if this topic has been already discussed. I've been trying to export some meshes from Max 2013, to Maya 2015, but no matter what settings I have, the mesh is triangulated when I import it to Maya, and I'm running out of ideas, if you know anything about this problem please let me know, thanks

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