Hey guys, it's my first post ever here, so please forgive me if this topic has been already discussed. I've been trying to export some meshes from Max 2013, to Maya 2015, but no matter what settings I have, the mesh is triangulated when I import it to Maya, and I'm running out of ideas, if you know anything about this problem please let me know, thanks
Replies
Adding an Edit Poly modifyer to your mesh before exporting helped me with this issue.
If these options don't work, perhaps you're dealing with an issue that has been fixed recently as someone suggested.
Also make sure you are using the latest FBX plugin for Max 2013: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694994