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LOD Mesh Blurriness

Hey guys,

I Created a asset recently in UE4 and for some reason every time I move the camera away from the mesh, the details and textures of it become blurry and unfocused. I unchecked the LOD auto correct box in LOD info of the mesh and turned LOD to NONE, so I still don't understand why the mesh becomes blurry when I move away from it, any ideas? Thanks.

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