Good job. Your spec map is acceptable under traditional game rendering techniques. However marmoset uses PBR. Correct use of specularity/reflectance and roughness/microsurface will really improve your model for your given renderer. You wouldn't tend to see colour in a physically based spec map with the materials you have. For example the leathers specualrity would be a flat greyscale value, using variation in the roughness map to break up glossiness. It's also suggested to stay away from baked lighting unless you're going for a particular style. Similar to that of the specular map your albedo will be fairly flat in terms of baked lighting. If you want to keep traditional methods I think marmoset has an AO and Cavity map slot. These feed nicely into their PBR model although I don't know the technicals of it. The same is true for UE4 I believe, although they have different naming conventions and switch roughness values.
Once again it looks really nice, if you want it to be accurate have a look into those subjects.
Wow, this is really incredible.
I've just got one question. In the post it says game character, so I was kind of expecting an ingame model.
But it seems really smooth, so I'm guessing it's just a sculptur?
@anura@BagelHero : Here is one with wire frame. This was class project and my instructor gave us pretty high limit for hero characters. (limit of 40K tris exclude weapon, base and hair)
@JadeEyePanda : Thank you for your advise. I was thinking about that too. Skin is hard.....
Replies
Once again it looks really nice, if you want it to be accurate have a look into those subjects.
Your advise will help me a lot!
I've just got one question. In the post it says game character, so I was kind of expecting an ingame model.
But it seems really smooth, so I'm guessing it's just a sculptur?
@anura: Looking at the maps, I'd say it's an in game model. It just has a normal map baked from a sculpt.
Otherwise, looks solid, assuming that it's going for the Final Fantasy clean look.
@JadeEyePanda : Thank you for your advise. I was thinking about that too. Skin is hard.....
https://skfb.ly/BDrv