HI there,
I'm not going to bother you on the forum, but I need help with my QUIXEL suite, and as the support is on the forum, I pass by here.
Thank you to welcome me.
Hello Polycount Community, I am a Newcomer to the World of Art Creating and I hope to learn more about the Subject and get more experienced. So Hello Polycount Forums
I've been lurking the forums as a guest for a while now, and decided it was about time I joined the community.
I work in Blender, Photoshop, and Unity. I'm relatively new to the 3D modeling game (2-3 years) but had been working in web-design for more than a decade previous. I know some C# and Java, and have dabbled with Python scripting in Blender.
My main interests are mobile game development, high-poly to low-poly workflows, texturing, and environment design.
Looking to learn more ways to optimize my workflow, and pick up whatever tips and tricks I can.
Hey guys, I'm new to everything to do with this website honestly lol.
Beginning artist, new to 3d modeling with some little renders and tutorials.
My goal is to become an indie game developer with a friend of mine. I've been doing basic 2d art drills along with gesture drawing. I've also started to learn Blender and Zbrush.
I've heard some amazing things about this website and decided to sign up and become a part of this community.
Hello, My name is Devon and I've come to in search of professional criticism and to be inspired by the amazing work the users of poly-count display daily. I am currently enrolled at an art school, in my first term, first semester. Though I've been using 3D applications and Photoshop in conjunction for a some time. However, I am not anywhere near as skilled as I would like to be yet, and that is partial to the reason I joined the forums. I will be posting my work from school and home for feedback, thanks to everyone in advance. I am excited to begin posting
Ola, Im a game designer who currently working in card illustration.
I'll join to this community to learn and also sharing things that i'll also learn from my current work.
I'm glad to be here. And very exciting. I think that's all.
Ola, im a game designer who currently work in card illustration.
I'll join this community to learn more and to share things that i've learn on my current work.
Greetings everybody! I tend to check out these forums a lot but with the Riot contest, I want to engage more than normal with the community.
I am a 3D artist out in Tokyo working on Game Cinematics. Used to be a Full Sail Instructor too and a few other companies here and there. Not that important.
Im wanting to embrace more of the game process and am looking to have some fun developing new assets and personal projects game related.
And since I play League of Legends I figure I'd start with the Riot Contest.
Hello everyone here on Polycount. I've been a student attending college for a Game Art & Design degree for about three years almost four now. I've lurked these forums as a guest, found answers to certain modeling questions I had, and admired the beautiful art that all of you create and share here. I found it to be the right time for me to officially join this community, and I only hope that I'll become a better artist while being here with you all.
Replies
I'm not going to bother you on the forum, but I need help with my QUIXEL suite, and as the support is on the forum, I pass by here.
Thank you to welcome me.
ciao
I've been lurking the forums as a guest for a while now, and decided it was about time I joined the community.
I work in Blender, Photoshop, and Unity. I'm relatively new to the 3D modeling game (2-3 years) but had been working in web-design for more than a decade previous. I know some C# and Java, and have dabbled with Python scripting in Blender.
My main interests are mobile game development, high-poly to low-poly workflows, texturing, and environment design.
Looking to learn more ways to optimize my workflow, and pick up whatever tips and tricks I can.
Beginning artist, new to 3d modeling with some little renders and tutorials.
My goal is to become an indie game developer with a friend of mine. I've been doing basic 2d art drills along with gesture drawing. I've also started to learn Blender and Zbrush.
I've heard some amazing things about this website and decided to sign up and become a part of this community.
I look forward to meeting you,
Thanks!
-Jeremy
Check my portfolio at http://samitk89.blogspot.in
I'll join to this community to learn and also sharing things that i'll also learn from my current work.
I'm glad to be here. And very exciting. I think that's all.
Have a great and wonderful day everyone.
i'm a 3D atist
i happy when join 4rum
I'll join this community to learn more and to share things that i've learn on my current work.
I'm happy to be part of this. And so exciting.
Have a great and wonderful day. Thank you.
I am a 3D artist out in Tokyo working on Game Cinematics. Used to be a Full Sail Instructor too and a few other companies here and there. Not that important.
Im wanting to embrace more of the game process and am looking to have some fun developing new assets and personal projects game related.
And since I play League of Legends I figure I'd start with the Riot Contest.
yoroshiku onegaishimasu!
i'm really excited to be part of polycount community.
I'm glad to be here
Thank you!
Can't talk more,'cause my Eng is bad