Home Technical Talk

Strange seams between meshes UE4

Sp1d3r
polycounter lvl 2
Offline / Send Message
Sp1d3r polycounter lvl 2
Hi there Polycount,

For a school project I am trying to learn both PBR and Unreal Engine 4.
After making a couple of modular wall pieces and importing them into UE4 I'm experiencing some weird (what I guess are light) seams between my wall meshes.
My question is if someone else has had this problem or a similar one. Or even better, a possible solution.

Things I have tried:
- Made a second uv set with enough padding.
- Bumped the lightmap res all the way up to 256 to see if that was my problem.
- Edited the normals inside of 3ds Max to make them point in exactly the same direction.


The problem inside of UE4 (right-hand side)
ss2014-10-03at120705.png~original


I've also noticed the problem isn't there when viewed in Marmoset
ss2014-10-02at103629.png~original

Replies

Sign In or Register to comment.