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Introducing DotaHattery.com

Hello fellow Polycounters!

Some of you may have already visited the Hattery (kind of a stealth beta launch about a month ago), but I want to formally introduce it here and hopefully elicit constructive feedback as it grows. :)

DotaHattery (http://www.dotahattery.com) is a WebGL-based website/webapp that provides real-time 3D previews of all Dota 2 heroes, couriers, wards, and their cosmetic items in any web browser that supports WebGL. It's a site dedicated to helping people discover and share items while showing off what you all created!

Currently it has all in-game items (minus a few specific outliers - Undying Totem, Enigma Eyedolons, etc), but there's still a LOT more work to do! I just started poking at the lighting and Dota 2 shaders :)

I hope this website proves to be a useful tool in whatever way it can assist you all from studying what's already been accepted by Valve into the game to latest trends, etc.

I thought it was really cool that someone from Vietnam has been using the site as reference material for her/his business that sells custom handmade Dota 2 clay models https://www.facebook.com/pages/Item-DotA2-Handmade/598633226923539 (at least that's what I gathered from Google translate!).

There are a lot of bugs and missing features still as outlined in the FAQ page - http://www.dotahattery.com/faq.html. If you find any other bugs or would like to request a feature, please do so in this thread, PM me, or tweet it to @dotahattery. Updates to the site are posted on the Twitter account https://twitter.com/dotahattery (follow for updates!).

I'm looking forward to hearing your feedback, thanks!! :D

Replies

  • Reza
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    Reza polycounter lvl 3
    wow! what an amazing tool!
    I always look at the existing sets/items when I'm making one myself.
    Now this will make my life waaaay easier and better.
    Thanks a lot
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    I really love this, well done! One thing I noticed is everything is using the portrait animations, it's ok for most, but some make the character look completly broken. I would recommend using the normal idle animation instead. :P Keep on going!
  • belkun
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    belkun polycounter lvl 7
    Oh yeah! I remember trying out the website a while ago and the lighting was a bit too strong, I'm glad that it has been fixed. Really really great resource to look at when working on sets, much easier than configuring the model viewer and loading up everything. I agree with Helenek though, using the normal idle animations would be better IMO, the loadout animation doesn't do a lot of favors for certain heroes. Some lighting and background/floor controls would be great too! Also, I'm not sure if you're already using it, but you could use Dota's cubemap to make everything as accurate as possible.

    Thanks for the great website and keep up the awesome work!
  • Rocket_Science
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    Rocket_Science polycounter lvl 8
    well played, sir. Amazing tool.
  • vertical
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    vertical polycounter lvl 9
  • t1mu
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    t1mu polycounter lvl 8
    amazing tool. i recommend that you change the hero selection button. maybe you can add a text there. because it took long to find.
  • Chaos Prophet
  • Lyether
    http://prntscr.com/4h1xy4 sweet love this bug.
    It would be cool if you can see the Arcana for the characters like Legion Commander Lina and Terror blade.
  • [NB] Mohsen
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    [NB] Mohsen polycounter lvl 3
    Lyether wrote: »
    http://prntscr.com/4h1xy4 sweet love this bug.
    It would be cool if you can see the Arcana for the characters like Legion Commander Lina and Terror blade.

    It get fixed if you equip a morphling set
  • hopgood
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    hopgood polycounter lvl 12
    Amazing work! But damn, that first time loading gave me shocking memories of Axe's chiseled shoulder muscles, they need some polygon love...
  • ReMixx
    Thank you all for the kind words! :)

    For the critical feedback:
    One thing I noticed is everything is using the portrait animations, it's ok for most, but some make the character look completly broken. I would recommend using the normal idle animation instead.

    Which heroes are you referring to? The only one that seems odd to me is Nature's Prophet with his janky right arm, but if you imagine sunglasses on him, it makes sense. Kappa.

    Originally I used the idle animations for all heroes, but it didn't look right on some. For example, DK had his shield up blocking his face and helmet. That just wasn't appropriate. I currently use the loadout animations if they exist and then fall back on capture/portrait and finally idle if those don't exist. Valve has been adding new loadout animations recently and its possible that whichever heroes you are referring to didn't have proper loadout animations at the time when I exported them. Also, some loadout-specific animations like Axe's and QoP's are just too good not to use.

    belkun wrote: »
    Some lighting and background/floor controls would be great too!

    Sounds like a great suggestion to add to my future plan of implementing a sort of "advanced tools palette". Thanks!

    t1mu wrote: »
    amazing tool. i recommend that you change the hero selection button. maybe you can add a text there. because it took long to find.

    Thanks for the feedback! I'll definitely consider it, although I'm making a conscious decision to limit the amount of text when possible. But if this is something that a lot of people seem mention, then I'll definitely change it to make it easier for new users! Thanks!

    Lyether wrote: »
    http://prntscr.com/4h1xy4 sweet love this bug.
    It would be cool if you can see the Arcana for the characters like Legion Commander Lina and Terror blade.

    The comment about that bug on Reddit was the best - http://www.reddit.com/r/DotA2/comments/2c0fj0/would_anyone_be_interested_in_a_website_that_let/cjb3fy0. It's almost too funny that I don't want to fix it. It happens when you switch heroes before the current one finishes loading.

    By Arcana, I assume you mean the particles. I definitely want to add in particles in the future!

    My current subject-to-change priority list:
    1. Dota2 shaders & lighting
    2. Custom animations(things like Alliance PA set)/taunts
    3. Alternate styles for items

    Looking at particles would be sometime after that, stay tuned!

    hopgood wrote: »
    But damn, that first time loading gave me shocking memories of Axe's chiseled shoulder muscles, they need some polygon love...

    Is this an inside joke that I'm not privy to? :( I agree that he needs a model update, but "we" voted for Void. (derp)
  • polysculpture
    This is awesome, thanks for posting!
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