Hi,
Every object i make has some strange light and shading anomalies on the edges in 3DO(they all work great in unity or marmo) like on this picture(mark that this is not seam):

I tried exporting .obj with different shading angles and some other methods and I can`t find a solution.
Whats interesting when I load Helmet example shading and lightning work fine. What am I doing wrong?

I use Blender.
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