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Watered down splat maps

polycounter lvl 18
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richkid polycounter lvl 18
Hey all!

I am having an issue where my splat maps are coming across very "watered down" and all of the maps in unity are slightly blended together. In photoshop each channel is very distinct but when applied to a terrain I am not getting the texture purity I would hope for

Thoughts?

(I'm on my laptop now, I can post up screenshots when I get home)

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