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Different brightness on copied textured mesh

Really love UE4, however I have a weird issue with some assets in my level. I have created modular walls, ceilings etc, and have started to apply textures. The texture is tile-able, and the objects have been properly UV'd, however, in UE4 the walls even though they are the same, with the same texture etc, have all weird brightness variations between them.

I have attached a picture so you can see what I mean.


Any ideas?

Thanks

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