Really love UE4, however I have a weird issue with some assets in my level. I have created modular walls, ceilings etc, and have started to apply textures. The texture is tile-able, and the objects have been properly UV'd, however, in UE4 the walls even though they are the same, with the same texture etc, have all weird brightness variations between them.
I have attached a picture so you can see what I mean.
Any ideas?
Thanks
Replies
http://www.polycount.com/forum/showthread.php?t=136557
try adjusting your static lighting level scale