Here's a little snippet of myself. I've been a long time lerker of polycount and only recently started posting work. An aspiring 3D artist
I've started to learn about PBR/PBT as it is the new way of rendering/texturing true-to-life materials. I've seen a lot of different sources for this new method but haven't seen (or maybe I've overlooked) an all encompassing location with everything you need to know, etc.
So since I was learning anyway and since I have a habit of creating docs to organize my thoughts/what I've learnt for later use/study, I've created my own encyclopedia of sorts.
I present - The Physically Based Rendering Encyclopedia
Please note that it is very much in its infancy and as I learn and update the doc, somethings will be removed or reworked.
As with more things, take a slight grain of salt with what you read, since there is never only 1 way of do things
Hope some find it useful. If not it is a good way for me to learn and keep track of information!
I've received some great feedback and requests/what people would like to see on the doc, which will inevitably be added onto the wiki at some point. So here is a list of requests that I will be working on.CHANGE LOG
- Included more information on how UE4 handles maps, values, etc
- Fixed some layout issues
- Updated and organized Additional Readings & References section
- Added Marmoset PBR articles where appropriate
- Update FAQ section
- Re-organized some sections and information
- Added more examples, references, material reference values, and tools & programs
- More or less completed the theory behind PBR section.
- Added more to the Guidelines & Basics section.
- FAQ is more filled out now.
- Made some corrections and alterations to some wording and layout.
- More information from my 10+ tabs.
- Additional tips/techniques from the pros
- A few more examples of texture sheets
Sections to-be Added
- Q&A with pros
- Written with images tutorials
A workflow/guide/some information on the actual texturing process. Ex. less theory, more examples/hands on material.
Tutorial/brief on how Stevston89 created his PBR stylized dagger.