I started a new project, so I thought I'd share my progress now that I've made a little headway into it. This started as part of a much larger scene, but for now it's going to be a single piece. If I reallllly like it, I might make the rest of the scene (it involves zombies and a subway platform). This piece was inspired by as broke-ass support beam I saw inside Toronto's Union Station subway stop.
Here's the reference:
What do you guys think so far? I'm trying to get past a habit I have of being too conservative with my polycount, so I'm trying to push it. It's currently at 1785 tris (925 faces). Think I should push it any further? Or reduce what I have? I want to start UVing soon, so I can sculpt the awesome broken concrete bits. The reason for some of the extra edge loops on the unbroken pillar section is so I can use mesh/poly paint in UDK for the chunks of tile that have been ripped off (I came to the conclusion that it may be the easiest/least expensive way of doing it). I'm going to keep working on this, but updates may be sporadic.
Stay tuned! (and gimme dem crits, yo)