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(3DS Max) How to approach constraint loops for shape

The_Valeyard
polycounter lvl 4
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The_Valeyard polycounter lvl 4
Hi all, I'm wondering if someone on here can help me work out some constraint loops for a model I'm currently working on.
I've been having issues with corners of a certain are bulging out when put into Turbosmooth, the model is planned to be the high poly which I'll be using to bake normal maps from which means this bulging problem is turning out to be a bit of an issue.

This is the model with turbosmooth enabled:

o8B3fmB.jpg

BymxZJp.jpg

This is the model without turbosmooth enabled:

G0TrIRp.jpg


4BkKZcG.jpg

Any help on this would be great, I've been redoing my constraints several times and still no closer to figuring this out.

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