I am a 3D character/environmental modeler. Currently, I am attending the Art Institute of Colorado for a BAS in Game Art and Design. I am proficient in ZBrush, Maya and Photoshop with basic knowledge of 3DS Max.
Hello, Polycount people
I'm Jamie a Game Design Graduate, i'm looking to improve my skillset. I found Polycount incredibly useful during my degree through simply browsing forums and thought I would officially join the community
Hello Polycount,
My name is Forest Meador and I work as a Project Manager/3D visualization artist at M2 Studio in Dallas, Texas. At M2 Studio we create photo-realistic scenes based on schematics, drawings, architectural plans, and illustrations provided to us by our clients. The majority of work we do is for architectural firms, homebuilders, landscape and interior architects, and marketing firms. The renderings and animations we produce are then used as marketing and presentation tools for current and upcoming development projects.
On any given day, I am tasked with building, texturing, lighting, rendering, and/or editing of any number of 3D models, scenes, or landscapes. In the past year, I have worked on and completed over 120 projects at M2 Studio. Every day is filled with the challenges of visualizing the potential of any given architectural design; and every week is graced with the feeling of accomplishment.
Hi everyone, my name is Samuel, I'm a young French 3D artist (16 years old) with a taste for video games. I'm a gaming enthusiast, I like Art in various forms (Music, Painting, Drawing) and also high technology.
I'm aiming a job in the CG Industry in the future.
I'm mainly using Maya, nDo and Photoshop for work. I'm currently getting started with ZBrush.
Hello!
Looking for artists to help me do a remake of the first hour of System Shock 2 in UE4. I'm putting together all the game systems / dev work. PM me if you are keen.
Hello Polycount, I'm primarily a programmer but I do enjoy dabbling in the art side here and there. I have some experience in 2D art and only a very slim amount of experience in 3D art. I'm here to admire the skill path I didn't focus on, draw inspiration from what I see, and maybe learn a thing or two. Until next time, Matt
With the improvement of technology,there are more and more electronic products appear in people's daily life.We have to admit that the mobile phone make our modern life better and more convenient.However the cell phone sometimes cause new problems and breaks up people's peaceful life.To create a quiet condition, the Military Jammer can help a lot.
Hello Polycount universe. I am a humble traveler of the digital realm looking for input on my efforts and to help others. Hope to find a home here. Cheers
Replies
It's nice to be here.
I'm a classical/digital modeller mainly specialising in characters.
I will share some of my sculpture, hope you like my works.
I am a 3D character/environmental modeler. Currently, I am attending the Art Institute of Colorado for a BAS in Game Art and Design. I am proficient in ZBrush, Maya and Photoshop with basic knowledge of 3DS Max.
I'm Jamie a Game Design Graduate, i'm looking to improve my skillset. I found Polycount incredibly useful during my degree through simply browsing forums and thought I would officially join the community
My name is Forest Meador and I work as a Project Manager/3D visualization artist at M2 Studio in Dallas, Texas. At M2 Studio we create photo-realistic scenes based on schematics, drawings, architectural plans, and illustrations provided to us by our clients. The majority of work we do is for architectural firms, homebuilders, landscape and interior architects, and marketing firms. The renderings and animations we produce are then used as marketing and presentation tools for current and upcoming development projects.
On any given day, I am tasked with building, texturing, lighting, rendering, and/or editing of any number of 3D models, scenes, or landscapes. In the past year, I have worked on and completed over 120 projects at M2 Studio. Every day is filled with the challenges of visualizing the potential of any given architectural design; and every week is graced with the feeling of accomplishment.
It's not easy...but it sure is fun.
Currently starting to build up a portfolio and came here for some advice
I'm a motion graphics artist at Found, starting to get my feet wet in zbrush, hoping to learn a lot from you guys!
Cheers
Rich
I am currently a student in Cologne. Looking forward to learn a few things in here.
I'm aiming a job in the CG Industry in the future.
I'm mainly using Maya, nDo and Photoshop for work. I'm currently getting started with ZBrush.
i'm currently studying games art in uni and will be going onto my 2nd year. I'm hoping polycount will help inspire and push me more as an artist.
Looking for artists to help me do a remake of the first hour of System Shock 2 in UE4. I'm putting together all the game systems / dev work. PM me if you are keen.
new here, and pleased to say hi
great to finally have joined poly count .
Im a Game Design graduate. Looking to better my skills in art and design.
I'm looking forward to the monthly modeling challenges!