Decided to start work on this gun from one of my favorite series of games, Ratchet and Clank. The gun so far is proving to be a fun challenge because of both its abstract toony form and just how different it appears in each of the games. Ultimately I picked and chose various areas that I liked from each of the concepts and in game models and hope to create a solid "next gen" high poly and baked low.
Concept art
![combuster_by_dee_virus-d34yxs0.jpg](http://fc03.deviantart.net/fs71/f/2010/349/1/0/combuster_by_dee_virus-d34yxs0.jpg)
As it appears in "All 4 One"
![Combuster.jpg](http://img1.wikia.nocookie.net/__cb20110412172536/ratchet/images/a/af/Combuster.jpg)
As it appears in the "Future" series
![ratchet_and_clank_5_conceptart_9BqPV.jpg](http://i.neoseeker.com/ca/ratchet_and_clank_5_conceptart_9BqPV.jpg)
My Progress so far on the high poly block out
![w28jOuY.jpg](http://i.imgur.com/w28jOuY.jpg)
Replies
Good luck for the low poly !
1 crit:: The part of the gun wear the yellow paint is peeling off.. there seems to be White highlights that border the grey metal. - This makes it appear as though the metal is on top of the yellow/orange paint near the front of the gun