Hi there
I tried using DDO for texturing a rock i sculpted in mudbox, but when i import the lowpoly version and its normals into DDO i end up getting all sorts of seams in the previewer, and it does not seem like the effects are applying either.
Im fairly sure my normals are just fine, as they work perfectly when imported into mudbox and applyed to a lowpoly version.
Replies
Thanks exporting mesh normals fixed it, but im still having a problem. When details are added, for example one of the rock presets, there are alot of seams, mainly because the detail added on the diffuse does not tile or add up so when the unwrapped pieces are put together its all over the place. Any fix for that ?
Im starting to think DDO is not so great for organic models?
Thanks, il try to make less UV islands on my next model and see if that helps