Hi guys,
I'm doing a school work for descriptive geometry class, I modelled an 'M' letter in Autodesk Maya and I took the M and did a rotation then a mirror and cutted it in half, with those 3 actions I got some of the assignment done, but now I have to represent those geometries in specific perspectives like: isometric, dimetric, cavalier and other axonometrics.
Basically I have to do this:
I have to give an angle degree from the sides in order to simulate a perspective on paper, normally I do this on paper but I thought it'd be easier to do on maya, the geometries are done but I have no clue how to set up a camera for a perspective... can someone help?
Replies
Doh.. too slow.
rotate the camera along the Y axis 45 degrees, then rotate up the X axis by -35 degrees.
Took the idea from a rhino tutorial and some heavy google seach!