So I'm getting into using dDo for my texturing now that it's gone free, but seem to be having trouble with importing gloss maps into UDK.
I have no problem importing other maps created in dDo, or even gloss maps made by hand.
I posted my normal import settings for textures. Any help would be awesome. Thanks.
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I thought maybe the file was corrupt so I re-opened it in Photoshop but it's fine.
Renaming the file doesn't change anything and neither does downscaling.
Here is my dDo output window:
In the end (eventually) I found in photoshop that converting it from a 16 bit image to an 8 bit image made it work again?