curvyEdges is a script for creating nurbs or bezier curves from edge selections, than using the curves to edit underlying geometry. This script allows for very fast changes of geometry while maintaining smooth curves. The script features a simple UI for creating the curves, and controls for adjusting the falloff distance, scale, and envelope. Multiple curves can be worked on at once since the process is non-destructive up to the point where history gets deleted on the mesh.
Made a tiny update, to fix how the script handles Maya's undo stack, before it was counting everystep as you drag the sliders as a undo step, now it saves the undo as chunks, so only the end value when you release the slider is counted as a undo step.
I got the updated version link back the same location as the main download link.
No its not currently possible to control the falloff per CV, but that would be a cool feature if I can figure it out.
Right now you could always make multiple curves going along one edge loop to get the same kinda control.
Edit: ya using multiple curves works pretty good for doing this, maybe i will add a feature later that would split a curve at the selected CV, and attach the new curve to the deformer.
A other possible solution is wightpaint, later on i will make it also support painting weights per vertex.
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i like it...
I got the updated version link back the same location as the main download link.
is it possible to control the fallof per CV as well ?
Right now you could always make multiple curves going along one edge loop to get the same kinda control.
Edit: ya using multiple curves works pretty good for doing this, maybe i will add a feature later that would split a curve at the selected CV, and attach the new curve to the deformer.
A other possible solution is wightpaint, later on i will make it also support painting weights per vertex.