Home Technical Talk

No more 65k triangle limit?

polycounter lvl 9
Offline / Send Message
MeshMagnet polycounter lvl 9
I just noticed something, I exported out a model at around 100k tris.

Did they finally remove the 65k triangle limit from the RC exporter? :)

Replies

  • leleuxart
    Options
    Offline / Send Message
    leleuxart polycounter lvl 12
    Yeah, I think it with the first release of 3.5, the 65k vertice limit was extended.
  • MeshMagnet
    Options
    Offline / Send Message
    MeshMagnet polycounter lvl 9
    Would you happen to know what is the new limit?
  • leleuxart
    Options
    Offline / Send Message
    leleuxart polycounter lvl 12
    I don't, actually. I saw that F32 exporting is available since 3.5.4, but it may have been a bit buggy. I think the Export dialog gives you the ability to check F32 to -hopefully- allow for a higher vertex count, but I don't know of an exact number right now.

    I'm pretty sure the vertex limit isn't also just about the mesh vertices, I think the limit includes the extra vertices created with UV borders/hard edges. Hopefully Frieder/e-freak will see this and have some more info.
Sign In or Register to comment.