I don't, actually. I saw that F32 exporting is available since 3.5.4, but it may have been a bit buggy. I think the Export dialog gives you the ability to check F32 to -hopefully- allow for a higher vertex count, but I don't know of an exact number right now.
I'm pretty sure the vertex limit isn't also just about the mesh vertices, I think the limit includes the extra vertices created with UV borders/hard edges. Hopefully Frieder/e-freak will see this and have some more info.
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I'm pretty sure the vertex limit isn't also just about the mesh vertices, I think the limit includes the extra vertices created with UV borders/hard edges. Hopefully Frieder/e-freak will see this and have some more info.