https://www.youtube.com/watch?v=uEKorfMMFY0"]Epic Dragons - Gameplay Trailer - Sept 2014 - YouTube[/ame]
https://www.youtube.com/watch?v=ePBxHSFjcP4"]EpicDragons - dev update July 2014 - Think Huge Games - YouTube[/ame]
https://www.youtube.com/watch?v=zZL2DHn9eKU"]EpicDragons Gameplay - March 2014 - ThinkHuge Games - YouTube[/ame]

https://www.youtube.com/watch?v=lCnCeYn3sC4"]Epic Dragons Teaser[/ame]
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(and flappy birds gets all the attention, haha)
My only comment would be about the sound design could use work. The dragon shooting & impact sfx sound a little too familiar, and too "fleshy." Almost like they are shooting spit instead of fire or ice bolts (and also very similar to Starcraft). It is a sound the player will hear often, and need to recognize quick, but i feel like a firey "FLOOOSH!" would make more sense than the current "SPLOOSH!" sound.... if that makes sense
Also, the harp rip that plays seems out of tune/key to the rest of the music, is very jarring and unsettling. It may be its start & end, but the notes do not fit the music. Think the effect is good, it just needs to start and end in the same key as the music.
When a dragon is placed, an egg crack sound is played, which is noticable, but maybe not quite a good impact or feel. Feel like it'd be better as a THUD, bass-y sound, then in time with the music and gameplay crack open when the dragon appears. The crack is a jarring sound, but as it happens now, its just a static egg. If there was a THUD - egg appear & wobble, then "crrrack!" and maybe dragon squeal (subtle), it'd further emphasize and provide more impact & weight to dragons spawning, as well as give the user a greater satisfaction with the feeling they're really "laying" dragons.
The egg! Such a great feedback, thanks so much! We will sure work on it!
Anyways, looks good, need polish.
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Having the knights heading towards the dragon's lair would at least provide some justification for the combat.
The path seems very arbitrary, and there are no apparent restrictions on where dragons can be placed.
The square grid gives a very blocky feel to the entire layout. Hex grids really lead to a more natural, organic feel with only a little extra work for the programmers... Failing that, try adding some rounder corner pieces to smooth things a bit.
The menu & UI elements - especially in the editor - don't really match the aesthetic of the rest of the game.
The obstacles feel very limited at the moment. Add some bushes, flowers, and rocks to the lonely pine. Also, consider having a few variations, or even making the tree asymmetrical and rotating it each time a new one is placed.
The knights are actually poisoned by a witch in the story, the witch created the portals, they are traveling through the isles of the dragons, because the witch wants to get the precious crystals in the core of the islands. You are using the crystals to get the creatures outta there
I've not seen any hexagon tower defense before. But I'm sure it would be a good idea. You can personally give the idea to the programmer if you want, lol, he will probably yell out loud at you, haha. I personally wouldn't like to redo my game :P Too late.
Yeah, editor, we already decided we need a whole clean in it. You are right, it's extremely lacking quality there. And we will.
The more we do, the more we have to finish. The core is to have gameplay and the whole work of interface, etc done around it. After we finish it, I can add little things like you said. The trees are supposed to rotate, I guess we forgot to implement that, thanks for the catch. Bushes, flowers will always be welcomed too. We also want to add a bridge, caves, holes, and much more.
Reminder this is a mobile game, the more we implement, the more it takes on memory and draw calls. We want so much, but we are only 2.
Still, all in all, great feedback. I need more of this.
Here's a mockup of the battlemenu for now:
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Loving the art style and it's nice seeing some different takes on tower defense with the path controlling as a clear objective.
I don't konw if i missed it somewhere but which platforms is this comeing out to?
Later on we will try PSP vita and Steam. No promesses
Maybe windows phone.