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Make point lights only emit specular?

quad damage
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ZacD quad damage
Is there a way to make a point light just act as a specular source?

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  • ambershee
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    ambershee polycounter lvl 19
    No. I'm not sure why you would want to?

    You may want to look into writing your own custom lighting shader.
  • ZacD
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    ZacD quad damage
    bf59OfY.png

    Pretty simple request/feature in 3d modeling programs, I don't want to do it at the material level because I also want lights that contribute to diffuse and specular as well. Basically I have some models that use emissive for lightmass on, I'm not happy with the baked specular quality. I disabled use baked specular on my materials, so I want to have place holder lights that are just acting as a specular for those static meshes acting as lights.
  • Butthair
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    Butthair polycounter lvl 11
    If I can recall, you'll need to extend from their pointlight component or something along those lines and either turn off or edit the way it does lighting on static objects.
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