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How to: Nearest Neighbor filtering in 3DS Max?

polycounter lvl 18
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Zephir62 polycounter lvl 18
Hello polycounters!

I'm working on a voxel game, and I can't figure out via Google on how to set the texture filtering in 3DS Max 2014 to nearest neighbor.

This is important, because you don't want blurry edges on pixel art and pieces of white seeping through on your opacity maps :)

Can anyone help?

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  • Zephir62
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    Zephir62 polycounter lvl 18
    Ah... figured out how to do it within the Renderer:

    Render Set-up ---> 'Renderer' tab ---> untick Anti-aliasing, untick Filter Maps, change 'Filter' in drop-down menu to "Catmull-Rom"


    Any idea on how to get this effect inside the viewport itself?
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