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Final project Destiny character concept

polycounter lvl 12
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Mrfido polycounter lvl 12
Hey guys still kind of new to polycount but I am working on my final project for class. I wanted to start this thread so I can ask for feed back when I work on this project and also light a fire under my butt. What I will be doing is creating from some concept drawing I found from the new game Destiny.

My work flow will be

Base mesh in 3ds max
High poly in zbrush
Retopology in 3D coat
Unwrap UV in 3ds max
Bake my AO, Normal, Spec Maps in xNormal
Finally texture in Photoshop/3dcoat.

I have really only worked in zbrush and 3d coat for a month so this is going to be very difficult for me but if I don't challenge myself I wont get better.


Here are some of the concepts that I put together and I have also started to sculpt the high poly.


cbtoeV6.jpg?1
awYP63A.jpg?1

P1olrXO.jpg?1
QykaTmp.jpg?1


Thanks guys I am going to try my hardest for this project.

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