Greetings polycounters! Ive been doing hobbyist game art for almost 8 years with several pauses, mostly inorganic 3D art. Been using the sites excellent resources for a long time now, lately thinking more and more that I might actually do 3D artwork for a living so decided to get better and register here too as some good critique/advice from the best are always good.
Hey there! I've been totally charmed by speech of one guy about his career and about his work as an artist in San Fransisko, that i decided to start a sketchbook here. i`m a student with large ambitions and goals. Now I feel like the hunger for studying overcomes(thanks to that guy Andrew). I`ve been working in the design studio but was dreaming about drawing smth amazing and about creating game`s stuff. So i think here is a good opportunity to learn much. Is a great motivation think! So here we go=)
Hey there! I've been totally charmed by speech of one guy about his career and about his work as an artist in San Francisco, thet i decided to start a scetchbook here. i`m a student with large ambitions and goals. Now I feel like the hunger for studying overcomes(thanks to that guy Andrew). I`ve been working in the design studio but was dreaming about drawing smth amazing and about creating game`s stuff. So i think here is a good opportunity to learn much. Is a great motivation.i think! So here we go)
I am a game designer/developer, half designer, half coder, Computer Games and Multimedia Development graduate, and my main tools of trade are Blender (used to be 3ds max), Photoshop, Unity, UDK and Flash.
I am currently trying to get some more design/art experience as I like this part more than coding and hope that I will find Polycount useful in this respect.
I've been a follower of polycount for quite some time, but never made any attempts to really get involved with the community, so here I am giving it a go!
I already knew this forum because nice topology pictures I found using Google but I read at W Vaughan's book Digital Modeling that this is a very recommendable forum so here I am
Hey guys,
My name is Petar Zvezdanov and currently I work as environment artist at Ubisoft Sofia.So far I worked on 3 Assassin's Creed games - Liberation for PS Vita, Liberation HD, and Black Flag.Glad to be joining this community!
hello there!
I am a Brazilian guy living in the Czech Republic, freshly graduated in Animation Design from the Federal University of Santa Catarina and I am looking for employment anywhere in the globe
I hope this community can help me with that, I am also available to help anyone if I can
Helli guys!
I am Sapolini, from Spain. I'm a "Design and Producto development Ingenieering" student from Spain. As you'll notice, my english is quite basic.
I'm used to model in other kind of 3D progams (Catia, Solidworks, Autocad, etc) but I really like organic modelling. That is what I really enjoy.
I am very fan of DOTA 2 and all arround VALVe's Universe (HL, CS, TF2, etc).
I am trying to start modelling for dota with blender and zbrush wich are the programs i am starting to learn now.
I hope I am usefull and I guess I'll learn a lot here.
Hello, I'm strongly dedicated to learning new things each day and I'm hoping that this is the place to figure everything out and find solutions to the problems that I am always coming across.
Replies
Many cool stuff around here!
Im new here and I want to share my stuff for some opinions
And wanna look at your stuff to
Greetzz
Once i'm able to create a new thread i would love to get some feedback on some works and studies i've been doing.
cheers
I am a game designer/developer, half designer, half coder, Computer Games and Multimedia Development graduate, and my main tools of trade are Blender (used to be 3ds max), Photoshop, Unity, UDK and Flash.
I am currently trying to get some more design/art experience as I like this part more than coding and hope that I will find Polycount useful in this respect.
Mihai
been working in games for a while but trying out some Unity asset store stuff which I will be sharing here.
cheers
I am Joco, Game animator looking for a job on next August!
Let's make great pictures and great games now, guys
I already knew this forum because nice topology pictures I found using Google but I read at W Vaughan's book Digital Modeling that this is a very recommendable forum so here I am
This isn't my first visit but surely this is my first time joining here!
Looking forward to work with you guys
My name is Petar Zvezdanov and currently I work as environment artist at Ubisoft Sofia.So far I worked on 3 Assassin's Creed games - Liberation for PS Vita, Liberation HD, and Black Flag.Glad to be joining this community!
I am a Brazilian guy living in the Czech Republic, freshly graduated in Animation Design from the Federal University of Santa Catarina and I am looking for employment anywhere in the globe
I hope this community can help me with that, I am also available to help anyone if I can
cheers
I am Sapolini, from Spain. I'm a "Design and Producto development Ingenieering" student from Spain. As you'll notice, my english is quite basic.
I'm used to model in other kind of 3D progams (Catia, Solidworks, Autocad, etc) but I really like organic modelling. That is what I really enjoy.
I am very fan of DOTA 2 and all arround VALVe's Universe (HL, CS, TF2, etc).
I am trying to start modelling for dota with blender and zbrush wich are the programs i am starting to learn now.
I hope I am usefull and I guess I'll learn a lot here.