Hello Adam and Polycount community. I'm very pleased to be here. I actually came because I heard there was a discussion going on about a little article I wrote one day when I was really annoyed about overtime. http://www.polycount.com/forum/showthread.php?t=129665
Hello, I am new here...(wish to learn and share stuffs with all of you) I am not sure if this is a double post, because my previous "QUICK REPLY" seems not to post anything here.
So, I'll post again.
Hello all, I'm Miguel and I'm a experimental artist, I begun with digital art, doing photo manips, then fell in love at the first time I saw a UV map, about a year ago I finally got into 3D modelling and from there I have more and more ideas to work on CG, I hope to learn, inspire and be inspired around Poly Count.
Hello Polycount! I've had an interest in level design ever since I first played FarCry Insticts on the original Xbox. Me and my family would sit and make maps almost every day for years after the game released. As I got older, I got a new PC and dove straight into it. At first I was just into level design, but that then became texturing, 3D modelling, environment design and even writing. I'm excited to be able to have a look at professionals and new comer's work alike, and I look forward to sharing my work at Polycount
Hello! Been lurking around Polycount for some time now, lots of awesome artists I must say. Figured its about time I join up and perhaps post a few things of my own!
Anyway, as for the "about me" portion of my first post... I mainly work on games as a hobby currently, though I'm aiming to actually go through with it as a job in the future. Most of my work lands on 3D modelling and programming, though I'm not exactly the best and aim to improve more, and I'm hoping that joining up here will help in that venture.
Hey Everyone, We are Chillsters, a new independent Developer in the UK working on classic, difficult, arcade style games for mobile. So far we have two mobile games on Windows, iOS and Android devices.
We will be using polycount as a place to share our art developments and get valuable feedback and advice on our future devs
Greetings & Salutations - I'm a noob who never considered any sort of game design until I saw Bill Lowe's 'Before.' Now I'm curious how the hell it's all done
I employ the use of Zbrush and 3ds Max to achieve my results. For some of my works you can check out my deviantart website, found here: http://marcuskirk.deviantart.com/
I am still fairly new to all aspects of 3d. As a result I appreciate any help or critique on any of my works! I hope to meet and build a few new connections with the people who frequent this forum!
Greetings Adam and the PolyCount Community! I've been viewing the forums for help on 3d modeling and advice. Now I'm ready to take the next step and put my name out there with the rest of you guys. I'm a college student studying gaming and modeling, I'm a bit of a procrastinator with everything. I regret not being able to focus on modeling earlier, but it's never too late to start. I really want to get better at modeling, turn it into a paid job eventually. So I'm looking forward to meeting everyone here and learning!!
Hello from Brazil! I have a degree in Fine Arts. I was formely working with digital compositing and pos-production, now I have fallen in love with making games.
Hello Polycount! I'm a recent Game Art & Design graduate and a Navy submarine veteran. I'm here to connect and get good advice and critiques on my work. Looking forward to the awesomeness.
Hello. The PM instructed me to introduce myself here. I am mostly a beginner in the 3D world coming here to learn and improve. Thank you for your time.
Replies
Its a community fan based modding project. Will post some details in the appropriate section of these forums.
Its my honor to be for the first time ins such great website!
Cheeerss
I wanted to share my doings and also learn stuffs from you guys.
Thanks!
So, I'll post again.
I hope that I can contribute to the forum as much as I'll learn from it.
Cheers
How are you?
Anyway, as for the "about me" portion of my first post... I mainly work on games as a hobby currently, though I'm aiming to actually go through with it as a job in the future. Most of my work lands on 3D modelling and programming, though I'm not exactly the best and aim to improve more, and I'm hoping that joining up here will help in that venture.
Been teaching myself how to model and render for the past year now as a hobby.
Some half-finished stuff I'm working on so far:
Hey Everyone, We are Chillsters, a new independent Developer in the UK working on classic, difficult, arcade style games for mobile. So far we have two mobile games on Windows, iOS and Android devices.
We will be using polycount as a place to share our art developments and get valuable feedback and advice on our future devs
Thanks, see you soon.
I employ the use of Zbrush and 3ds Max to achieve my results. For some of my works you can check out my deviantart website, found here: http://marcuskirk.deviantart.com/
I am still fairly new to all aspects of 3d. As a result I appreciate any help or critique on any of my works! I hope to meet and build a few new connections with the people who frequent this forum!
I´m a game art student and i want to show my work
i came in peace (awkward)