AllyAlbon wrote: »
Very interested to see that most people have started straight out in Zbrush, is that generally the "accepted" workflow?
[...] I am thinking of doing polys for the fur around her shoulder and boots but debating that now, seeing as how so many people are using zbrush....
AlexCatMasterSupreme wrote: »
Sorry this is my first character attempt, I'd appreciate some feedback, looking good guys! http://puu.sh/60VuN.jpg
Neox wrote: »
nice challenge, love watching the progress here, subscribed! don't have the time to join this month, but maybe i will later
alex: really? dude, this looks beyond unprofessional, makes you look like a total ass, this is your contribution to this fun challenge, really?
praetus wrote: »
Inside - I would focus on hitting the basic forms before detailing things like the clothes. Until you get the anatomy squared away, that cloth can change. Focus on the core shapes first.
Fnitrox wrote: »
stevston89 wrote: »
PyrZern wrote: »
thepapercut You should totally join us now. There are like 28 MORE days till this is over !iniside I think you could add mass to the arms so they are not just tube. The knee caps appear too low; causing her thighs to be too long. You probably can pull in her waist a bit more, and create ribcage.Fnitrox Welcome back, man ! You keep blowing me away with your updates. I'm quite ok with her ears. Still wouldn't want to touch the inside part of it though ;P However, I think you got her neck a tad too long.
Spoon wrote: »
Do anyone feel like sharing their approach to her cloth? It seems like everyone is just dominated the sculpting on it, especially Pav3d, but I really have a hard time getting it to work.
Anyone mind sharing their workflow for the waist cloth, please?