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Looking for some crits on a tileable stone texture

Hello folks! As this is my first post on polycount forum I think I should introduce myself. I am a 16 years old artist from Croatia. I have been modeling for about 1-2 years now but it was not really serious mostly basic stuff. Recently I have decided to push my skills a bit forward and make a full Medieval Castle environment. Here is my first tileable texture I have made for this enviro. It is an old stone floor with some cracks on it. I hope you guys can give me some advice if I did anything wrong and correct me.

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