Hi,
I`d like to present my last work, which was done for
Deadfall Adventurers ( Developed By:
The Farm 51, Published By:
Nordic Games).
I Senior Level Artist and I was responsible for:
-
meshing
-
creating textures
-
lighting/postproces
-
creating big and small environment hipoly/lowpoly/propsSan Francisco - creating environment/textures (most buildings/textures), meshing, lighting/postproces.
![njjy.jpg](http://img62.imageshack.us/img62/4820/njjy.jpg)
![ayb6.jpg](http://img440.imageshack.us/img440/9616/ayb6.jpg)
Sahara outdoor - creating few environment/textures, meshing, lighting/postproces.
![9bbr.jpg](http://img12.imageshack.us/img12/1590/9bbr.jpg)
![8i31.jpg](http://img545.imageshack.us/img545/5299/8i31.jpg)
![vzvr.jpg](http://img842.imageshack.us/img842/536/vzvr.jpg)
![syy5.jpg](http://img23.imageshack.us/img23/4254/syy5.jpg)
![1p5p.jpg](http://img833.imageshack.us/img833/8655/1p5p.jpg)
![uf7p.jpg](http://img13.imageshack.us/img13/7914/uf7p.jpg)
![1pbs.jpg](http://img46.imageshack.us/img46/2957/1pbs.jpg)
Sahara indoor - creating few environment/textures, meshing, lighting/postproces.
![82eq.jpg](http://img585.imageshack.us/img585/8826/82eq.jpg)
![41xi.jpg](http://img24.imageshack.us/img24/7733/41xi.jpg)
![xdrf.jpg](http://img43.imageshack.us/img43/3034/xdrf.jpg)
![pxxj.jpg](http://img30.imageshack.us/img30/4978/pxxj.jpg)
![k9qk.jpg](http://img812.imageshack.us/img812/7996/k9qk.jpg)
Replies
Foliage - creating meshes/textures.
Zbrush sculpt - adding detail.
great stuff!
The textures, IMO, could gain from making the cracks thinner and leaving more clean space between them. Very bold detail, without the empty space in-between, makes the walls feel small scale. Closer to a miniature model.