Good day, I am an aspiring 3D animator but I have run into some isues hence I came here to ask for advice. I am also an aspiring writer as my goal is to become a story teller.
Hello community, I am an amature user of Zbrush and some other 3D programs. I have some interest in building terrains and environments and have many questions to ask veteran artists.
Hi, my name is Darko and am from Croatia, am currently learning 3d modelling, texturing, UV'ing, animating and scripting as a hobby of mine. My current branch of studying is texturing, specifically making normal maps which are seemingly hard to make for me so am hoping someone here will help me with some of my problems.
hello there. It means that my post about problems with xNormals is lost forever ( Because it was my first post in technical forum. Ok. i'll try to write it again...
Hi. It's been something like a decade since the last time I visited this forum. I'm a 3D artist who used to make video games professionally, and I'm hoping to get back into it.
Hi ya! I am a graduate student at the University of Utah and I'm here to learn some mad 3D skills. I have done mostly 2D work in the past, but the program requires knowledge in 3D, so here I am. I'll try to post some of my work soon for critique, I'm interested to hear what you have to say!
You can call me Sam or SC (doesn't really matter to me). I'm nearly done with my studies in Digital Animation and would like to focus on 3D Art (creature, environment, and primarily character) for games. Polycount has a very helpful/informative community and I hope that what I ask, learn, and practice here will further push my skills as a professional artist.
Hello! Not only am I new to Polycount, I am also new to the 3D modeling art! I just recently made my first models (that were not built only using parameters) and would love to learn all I can about 3D modeling, texturing, sculpting, and pretty much anything else!
I never thought I'd end up here but then Hawf let me texture a dota item and that gave me enough incentive to create an account here. I still don't consider myself an artist but maybe I'll get there soon.
My name is James and I'm a animation major at SCAD focusing primarily on 3D. I have a solid amount of knowledge on hard surface modeling and an ok amount on organic modeling but I made an account here to just keep learning and get better. So yeah!
Hi everyone My name is Jason and I'm a student studying Game Design with a focus in Modeling. I've been following Polycount for a few years and thought I had an account on here already but I guess I didn't. Check out some of my stuff here: JasonDelaney.com.
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I like modeling rocks.
I've always loved art and am wanting to start some 3D modelling so I thought I would expand into this forum.
Thanks for all
Thanks
You can call me Sam or SC (doesn't really matter to me). I'm nearly done with my studies in Digital Animation and would like to focus on 3D Art (creature, environment, and primarily character) for games. Polycount has a very helpful/informative community and I hope that what I ask, learn, and practice here will further push my skills as a professional artist.
I finally decided to join Polycount. Hoping to greatly improve my art skills
I'm a generalist looking to connect and learn from the collective.
Cheers,
Ray
My name is James and I'm a animation major at SCAD focusing primarily on 3D. I have a solid amount of knowledge on hard surface modeling and an ok amount on organic modeling but I made an account here to just keep learning and get better. So yeah!
Long time lurker here, and now I finally decided to be more active on this great forum.