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Normals and disappearing faces in Unity

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Sardu polycounter lvl 5
Hey everyone.

I'm importing a model into Unity that has a hopper at the top. However, with the normals facing outward the inner faces disappear when viewed in the Unity engine. Of course if I reverse the normals, the outside faces disappear.

So how do I approach this? Do I need to extract the faces a bit to provide two faces for the normals to go both ways? Or is there another work around?

Thanks in advance.

0V90oPf.jpg

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