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[Max / Texture] Normal Map lighting issue

LuckyNinja
polycounter lvl 11
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LuckyNinja polycounter lvl 11
I'm not really sure how to describe it exactly, but when applying the normal map to the mesh (here I'm using Xoliul's shader) the light hits the mesh....differently? This is what I mean:

tuPyhPm.png

The barrel is all the same colour, and displays as such under light until the normal map is applied. Looking at the normal map, I can't see anything which could be causing this. What could the problem be?

Many thanks!

L

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