I just wanted to say hello and thank you for having me. I've heard nothing but great things about this site and I am very appreciative of any help anyone can provide in the future, I will do my best to provide the same back!
I have checked out a lot of people's work on here, and in the first few short minutes, I must say.... I could not have joined a better place. You are all pretty amazing and your skills are awesome! Thanks again, and I look forward to chatting with you all.
Hi there. I work within the industry already, but as a Producer. I'd like to increase my knowledge of 3D art to a) broaden my skill set and b) discuss technical issues with my team.
Hi, my name is Mark and I dabble the best I can with a few various 3d programs. I'm working on getting better so I can feed my 3d printer so decent artwork, but until then the majority of it is done by a network of artist.
Hello,
I'm a young belgium game dev.
I founded Drag ON Slide with 3 guys and i'm in charge to make music and sound.
I'm a CG Artist too and i want to increase my abilities each day
Hey guys! I'm posting on behalf of an indie team, LOS-Studios. I'm here mostly for feedback on our ongoing titles, as well as aiming for some feedback on my personal work. Looking forward to seeing the amazing works out there.
Hi everyone. Found this forum while googling about one thing I am trying to learn. I hope here I can find some wise people who can help an amateur 3D designer like me
Hi my name is Gaston Dupuy and I´m the producer of the forthcoming Ipad game The Perils of Man:
Perils of Man is a forthcoming 3D adventure game centered around a teenage girl named Ana Eberling, who is thrown into a hidden world of time-travel, global catastrophe and personal triumph when she uncovers a lost technology with the potential to eliminate all the uncertainties of life. Ana rapidly finds herself in over her head, navigating a series of predicaments that are dangerous, bizarre, and sometimes both at once.
In the Fall of 2011 Swiss Re commissioned IF Games to create a high level video game to commemorate their 150-year anniversary as a world leading reinsurer. The brief was to introduce a younger audience through the power of play to the fascinating world of risk in a purely entertaining way.
We decided to create a 3D adventure game where the player can control Ana Eberling in her quest to uncover the mystery behind her fathers disappearance. For this game our goal was to appeal to a younger audience of casual gamers who seek high-end 3D visuals and challenging gameplay. By delivering a super high end game experience within seamless 3D doll-house environments we are able to tap into this passionate audience to generate buzz and create discussions around the theme of risk and risk management without mentioning the word insurance once throughout the game. Perils of Man is the result of a unique team of collaborators including Ex-LucasArts Game Designer Bill Tiller and Gene Moscy who were brought in to create unique puzzles evolving around the theme of risk.
Perils of Man will be released on iPad in November this year as part of a larger campaign.
Hello everybody,
Been lurking around for a while. Now I decided to join the crowd.
I'm here because I want to change my career from architecture to game development. Getting my game art works ready to publish. Will post them soon.
Replies
I just wanted to say hello and thank you for having me. I've heard nothing but great things about this site and I am very appreciative of any help anyone can provide in the future, I will do my best to provide the same back!
I have checked out a lot of people's work on here, and in the first few short minutes, I must say.... I could not have joined a better place. You are all pretty amazing and your skills are awesome! Thanks again, and I look forward to chatting with you all.
My Name is Rowan Gerritsen a fresh, new student in Game Art.
Our teacher recommended us to Polycount, and as went to your site i began to understand why.this site is so good!
hoping to post some of my own artwork later on.
bye for now!
Rowan Gerritsen
Just making my 1st post. Looking forward to being involved at Polycount
Jacob Reynolds
Nice to join a good community like Polycount.
Here is my My Google Plus https://plus.google.com/u/0/102157084792817129416/posts
Att: Roly
I'm a young belgium game dev.
I founded Drag ON Slide with 3 guys and i'm in charge to make music and sound.
I'm a CG Artist too and i want to increase my abilities each day
See you soon :poly142:
I'm trying to learn modeling and animation for use in motion graphics and games.
I look forward to sharing with you!
Perils of Man is a forthcoming 3D adventure game centered around a teenage girl named Ana Eberling, who is thrown into a hidden world of time-travel, global catastrophe and personal triumph when she uncovers a lost technology with the potential to eliminate all the uncertainties of life. Ana rapidly finds herself in over her head, navigating a series of predicaments that are dangerous, bizarre, and sometimes both at once.
In the Fall of 2011 Swiss Re commissioned IF Games to create a high level video game to commemorate their 150-year anniversary as a world leading reinsurer. The brief was to introduce a younger audience through the power of play to the fascinating world of risk in a purely entertaining way.
We decided to create a 3D adventure game where the player can control Ana Eberling in her quest to uncover the mystery behind her fathers disappearance. For this game our goal was to appeal to a younger audience of casual gamers who seek high-end 3D visuals and challenging gameplay. By delivering a super high end game experience within seamless 3D doll-house environments we are able to tap into this passionate audience to generate buzz and create discussions around the theme of risk and risk management without mentioning the word insurance once throughout the game. Perils of Man is the result of a unique team of collaborators including Ex-LucasArts Game Designer Bill Tiller and Gene Moscy who were brought in to create unique puzzles evolving around the theme of risk.
Perils of Man will be released on iPad in November this year as part of a larger campaign.
Please visit our website: http://www.ifgames.ch/pom/#
We´re now looking for a skilled technical animator. Please mail gaston@polypopstudio.com for more info
Been lurking around for a while. Now I decided to join the crowd.
I'm here because I want to change my career from architecture to game development. Getting my game art works ready to publish. Will post them soon.
Cheers,
AQ
I'm a "one-man studio" atm, working on that $100,000,000 idea
Mike
Thanks!