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Weird normal maps

So, I was doing a chest tutorial, like some people advised. But the end result is the same. I got this weird triangles on my normal map.

Maybe smb knows what is it about?

What am I doing wrong? Followed the tutorial (the only thing I changed is not manually creating topology but using decimation master for it).

attachment.php?attachmentid=13867&stc=1&d=1382375724

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