Hey there, i am an animator looking for both full time or contract work. I figured the forums were the best way to go and to maybe get some better critiques on my animations.
Hi guys, just made my account. I've been a long time stalker on these forums and finally decided to make an account to contribute back for all the help I have received from reading posts.
Hey guys, I'm a 3d artist and animator from Sydney. Gonna namedrop here as a huge incentive in me joining the polycount community is because of my colleague 'renderhjs'- the author of the popular textools. Thanks for showing me this awesome community Hendrik
Hello, my name is Edward Burgess and I'm joining the Polycount community in hopes to grow as an 3-d artist. I look forward to meeting everyone and getting insightful feedback on my work!
I'm Jason and i like to join the polycount community to improve my skills in handpainted texturing and 3D prop modelling.
Hope to get some tips and tricks so i can get better, and you're all welcome to comment on my work and give feedback.
I learned and worked on personal 3D projects for a couple years and stopped for a while (a while... almost 2-3 years). I hope to get back to 3D and improve my workflow and knowledge on it. I'm a bit out of the loop with a lot of things and would love to get back to it and rebuild my portfolio.
I hope to be able to share and learn all sorts of knowledge with everyone.
I'm about to start researching and working on a 3d school project. I would really appreciate if you could answer my following questions:
Project: Create a desktop or web application (browser) which will allow children to build houses and decorate their insides. Models of objects like toys, bikes, chairs, couches, cabinets will be available for the users to move around and place inside the houses.
I have no idea how to even start. I have some knowledge in 3d max, three.js, UDK, blender, and 3d in general.
Hi, my name is... erm... just call me Bob. (that's not my real name) I'm a game art student that's been lurking here for a while. Figured I should actually make an account.
Hello, Polycount! I am a amateur concept artist and high-school student (last year of school). ATM I am still learning how to model and texture, I really hope I could get some help from the best on this forum.
Replies
Hi.
Um. Yeah.
I've benn reading the forums on polycount for a while and I decided to create an account here.
I guess?
My first post here!
I'm Jason and i like to join the polycount community to improve my skills in handpainted texturing and 3D prop modelling.
Hope to get some tips and tricks so i can get better, and you're all welcome to comment on my work and give feedback.
Kind Regards,
Jason
I'm a 3D generalist trying to work my way into the industry.
My stuff:
ricmatic.com
I learned and worked on personal 3D projects for a couple years and stopped for a while (a while... almost 2-3 years). I hope to get back to 3D and improve my workflow and knowledge on it. I'm a bit out of the loop with a lot of things and would love to get back to it and rebuild my portfolio.
I hope to be able to share and learn all sorts of knowledge with everyone.
Nice to meet you all!
I'm the Lead Environment Artist at Arkane Studios Lyon, I'll post job opportunities soon...
Project: Create a desktop or web application (browser) which will allow children to build houses and decorate their insides. Models of objects like toys, bikes, chairs, couches, cabinets will be available for the users to move around and place inside the houses.
I have no idea how to even start. I have some knowledge in 3d max, three.js, UDK, blender, and 3d in general.
Can anybody tell me how a w
I am a graduate from the 3D Game Animation program at the Centre for Arts and Technology, Fredericton.
I am eager to improve my skills and start making my own games.
Hello everyone!