Futuristic Sniper Rifle

Nosslak
polycounter lvl 12
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Nosslak polycounter lvl 12
I started working on a new project as I needed to take a break from working on my train model because I started to feel like I got nowhere with that. I'll try to get back to it after finishing this one.

So I started working on a sniper rifle based on a concept by Rock Davinci:
770_max.jpg

Here's what I've got so far:
Sniper%20%235%20side.png
Sniper%20%235%20FPS.png
I'm mostly sticking to the concept but have changed some things a little bit such as elongating the barrels and some of the parts around the scope

I'm pretty happy with how it's looking right now so I'll be starting the lowpoly tonight if no one finds any big flaws with the HP. The material definition is pretty crappy, but I'll spend time on that once I get to the texturing stage as I mostly just wanted to establish the colors.

So what do you think about it?

Replies

  • sargent99
    I liked,and I liked your render :)
  • Xsim1
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    Xsim1 polycounter lvl 4
    I prefer the proportions of your 3D model. I'm not a sniper specialist, but the barrel on the concept looks a bit short. :P
    Good luck on the model, it will be awesome when there will be textures and maybe some more details! Keep up the good work.
  • dwgagner
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    dwgagner polycounter lvl 7
    I disagree with Xsim, I think the longer barrel is weakening the design shapes of the rest of the gun. The original concept feels like a beefier heavier hitting mid range sniper rifle while extending the barrel is elongating the weapon and making it feel more symmetrically balanced. (Good designs are usually weighted towards a side or direction and not often cut down the center in terms of visual weight). Ultimately it's your call of course but I think the original concept is a stronger design. It's also so long now that it feels unweildable, as if you'd need a tripod or stand to even fire it whereas the original one could easily be fired accurately while standing or crouching.
  • BobtheGreatII
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    BobtheGreatII polygon
    dwgagner wrote: »
    I disagree with Xsim, I think the longer barrel is weakening the design shapes of the rest of the gun. The original concept feels like a beefier heavier hitting mid range sniper rifle while extending the barrel is elongating the weapon and making it feel more symmetrically balanced. (Good designs are usually weighted towards a side or direction and not often cut down the center in terms of visual weight). Ultimately it's your call of course but I think the original concept is a stronger design. It's also so long now that it feels unweildable, as if you'd need a tripod or stand to even fire it whereas the original one could easily be fired accurately while standing or crouching.

    Gotta +1 this.
  • Stockwell
    dwgagner wrote: »
    I disagree with Xsim, I think the longer barrel is weakening the design shapes of the rest of the gun. The original concept feels like a beefier heavier hitting mid range sniper rifle while extending the barrel is elongating the weapon and making it feel more symmetrically balanced. (Good designs are usually weighted towards a side or direction and not often cut down the center in terms of visual weight). Ultimately it's your call of course but I think the original concept is a stronger design. It's also so long now that it feels unweildable, as if you'd need a tripod or stand to even fire it whereas the original one could easily be fired accurately while standing or crouching.

    I'll +1 this as well.

    I think it's a really cool concept and as far as base shapes and silhouette goes your heading in a good direction, my only problems, other than what was already posted about the proportions is your bevels, which you have on almost everything seem way to large when compared to the concept, from a first person view it makes the gun look pretty blobby in my opinion. Good luck, would like to see an update, I love me some hard surface stuff.

    -Stockwell
  • kstrehan
    dwgagner wrote: »
    I disagree with Xsim, I think the longer barrel is weakening the design shapes of the rest of the gun. The original concept feels like a beefier heavier hitting mid range sniper rifle while extending the barrel is elongating the weapon and making it feel more symmetrically balanced. (Good designs are usually weighted towards a side or direction and not often cut down the center in terms of visual weight). Ultimately it's your call of course but I think the original concept is a stronger design. It's also so long now that it feels unweildable, as if you'd need a tripod or stand to even fire it whereas the original one could easily be fired accurately while standing or crouching.

    +1-ing this also.

    Another thing that I would suggest is possibly having some sharper edges. In the concept, it looks like some of the edges aren't as soft or rounded as some that you have in your model.

    One thing that is throwing me off slightly is that some of the yellow stripe decals are missing, so the body of the gun feels to plain and empty. I really like what I'm seeing so far though. Good work!
  • Nosslak
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    Nosslak polycounter lvl 12
    Ok, so I listened to the critique and tried to implement most of it. I have shortened the barrel so it matches the concept better (it is still longer but not by much), I fixed some of the overstated bevels, made some edges straighter and I put some of the yellow paint-job on. I think it looks a lot better so thanks a lot for the great critique.

    Here's how it looks:
    Sniper%20%237%20side%20.png
    Sniper%20%237%20fps.png

    The yellow paint is just temporary for now and far from perfect, I'll re-do it for the texture later as it is currently stretched and distorted in some places because of some sub-optimal topology in some places. When I get to redoing it I'll just make the stripes with some projection painting via Photoshop instead.
  • Nosslak
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    Nosslak polycounter lvl 12
    It took way too long but the lowpoly modeling and baking is finally finished and I've moved on to the texturing and here's how that looks so far:
    Sniper%20LP%20%231.png
    I still need to add some more smaller damage on the flat parts and dirty it up, but it is getting there. I also need to break up the flat colors with some subtle color variation.

    I still need to bake some lowpoly AO as well as I have kind of avoided that as I generally get shitty blocky AO when I try baking that so any and all recommendations for that would be very welcome.
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