Greetings. A friend of mine recommended this place to me. I draw. I like conceptual artwork and design. I'd also like to learn some pixel art. Hope to make some improvement amongst fellow kin. Lots of talent here. Hope I can meet the general standard.
Hello everyone! I've been a game artist for about 4 years now and founded my first indie game company Wildgrass Games this year! Super keen to get into the polycount community and share my experiences and learn!
Hey guys, here we go, my first post My name is Christof Grobelski and I'm a freelance Illustrator. If you're interested please feel free to check out my work on http://cgbrush.org
Hello everyone!! I am not new to polycount but this is the first time I actually remembered to register!! I am 3D artist and Games/Level Designer, with plenty of UDK experience so if you have any questions or need help with anything just ask!
I'm a 3rd year game development student from Canada, specializing mostly in lighting, particle effects and post processing. I also enjoy modeling and rendering.
Signed up today (though for some reason I thought I had many years ago??) and considering how long I've enjoyed the site perhaps I should contribute.
My name is Steven and I work in the games industry, with my most recent project being Bioshock Infinite as a character animator, and prior to that as animation director on Borderlands. If you're curious, please feel free to visit my site at www.flipframe.com!
This site is filled with some seriously talented people who inspire my work on a daily basis, so I'm thrilled to be making this a bit more official. Good show guys and thank you.
Howdy! Just dropping by to let everyone know that I exist, I'm a budding young game developer and I'm here to make amazing games and chew bubble gum. ...and I'm all out of bubble gum. See y'all around
I've perused the Polycount forums for a while now on the recommendation of a friend. She pointed me this way as I am slowly venturing into 3D animation. Currently working in 3ds Max 2013 and working to learn Maya and UDK, and soon here Zbrush.
Hi everyone, I'm a 3D environment artist [try to be at least :]] and a little bit shy! So just thanks for let me being part of this great community and sorry for my english [seriously bad!]
My name is Jean Moreno and I've heard about these forums by Jesse Sosa (aka skankerzero).
I'm somewhat specializing in VFX in Unity and made all the particle and trail effects for the demo of MechKnight Chronicles. I'm currently working on CounterSpy as a contractor.
I also make assets for the Unity Asset Store, and game prototypes when I have time.
See my 7DFPS 2013 entry for example, 'The Best Shot Ever', a game where you have to take pictures!
Hello there! I am mainly a hobbyist game programmer using the Blender game engine (so please do not expect 100% perfect artwork from me, LOL). However, some time ago I took interest in making cool-looking video game art, specifically video game characters, vehicles, buildings, and scenery. I hope to learn a lot through this forum!
Hey everyone! I was recommended by my teacher in game grafic design to come here to learn and develop my 3d and 2d skills, I've finally decided that this is what I want to do with my life! I do hope I can get far enough to be proud over my work! Thank you!
Hi everybody!
I'm on this great adventure to find my way through the game industry.
My passion is creating environments and props.
I hope to learn many things from all of you.
:thumbup:
Replies
(/waves)
I'm a TA, keen to share and learn things about game development.
Greetings from the Netherlands!
I'm a 3rd year game development student from Canada, specializing mostly in lighting, particle effects and post processing. I also enjoy modeling and rendering.
Hope to start posting some of my WIP soon!
I've just started in my studies as a Game Designer, so I was told to create an account here, and when I signed up I got told to post here first.
I just signed up here, in order to learn some awesome stuff and compliment others on their amazing work.
Have a nice day, everyone.
Signed up today (though for some reason I thought I had many years ago??) and considering how long I've enjoyed the site perhaps I should contribute.
My name is Steven and I work in the games industry, with my most recent project being Bioshock Infinite as a character animator, and prior to that as animation director on Borderlands. If you're curious, please feel free to visit my site at www.flipframe.com!
This site is filled with some seriously talented people who inspire my work on a daily basis, so I'm thrilled to be making this a bit more official. Good show guys and thank you.
Cheers!
I am a 3D artist switching from maya to max and im here to learn!
I've perused the Polycount forums for a while now on the recommendation of a friend. She pointed me this way as I am slowly venturing into 3D animation. Currently working in 3ds Max 2013 and working to learn Maya and UDK, and soon here Zbrush.
Anyway, hullo all.
My name is Jean Moreno and I've heard about these forums by Jesse Sosa (aka skankerzero).
I'm somewhat specializing in VFX in Unity and made all the particle and trail effects for the demo of MechKnight Chronicles. I'm currently working on CounterSpy as a contractor.
I also make assets for the Unity Asset Store, and game prototypes when I have time.
See my 7DFPS 2013 entry for example, 'The Best Shot Ever', a game where you have to take pictures!
Nice to meet you all!
Cheers!
I'm looking forward to getting feedback and inspiration as well as help others out to the best of my ability!
Just signed up too, because i friend of mine say that i should post my works somewere so here I am
By-bye.
Im graduating student interested in UDK level design and modeling in 3dsMax
I'm on this great adventure to find my way through the game industry.
My passion is creating environments and props.
I hope to learn many things from all of you.
:thumbup: