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Some Issue with mask_1

YourDownfall
polycounter lvl 9
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YourDownfall polycounter lvl 9
If I applied the alpha with a bit grey in a corner, my model looks like this:

It's my first workshop item, so little help would be nice ;-)

m325rkuit1nl.jpg

Replies

  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    i doubt its a mask issue. what 3d software do you use and how do your bakes look ?
  • Lennyagony
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    Lennyagony polycounter lvl 15
    3DS Max equivalent is to add smoothing groups, to groups of selected faces.
  • opkluu
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    opkluu polycounter lvl 11
    I've had this same exact problem on my first item...

    I've even exported the model and textures to other programs, such as UDK, and there were no problems. Also, when I edited my mask textures, the effect lessened, but never really went away. Therefore, I believe the problem lies somewhere in the mask textures, OR in the import phase.
  • YourDownfall
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    YourDownfall polycounter lvl 9
    I solved the Problem^^ It really depends on the uv maps and not on the mask_1. I currently using 3ds max and just made a little offset in the uv-editor and it works:

    phofvz3coded.png

    So thank you for your help :-) But now ich have another issue, the glaive now spins wrong. I hope you can see the issue on this picture....

    ki4my4ubrd75.jpg
  • A1mb0t
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    A1mb0t polycounter lvl 9
    Just a guess, but maybe you should check your pivot axis. Looks like it's off by 90°. Not a Maya user, but if it's in the right position like the original weapon, don't forget your freeze transformations.
  • YourDownfall
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    YourDownfall polycounter lvl 9
    So, i don't know why, but it works now. I only test ist with a white diffuse map and now it works with the regular maps. I don't change anything, sorry if anyone has the same problem i don't know a spezific solution. Thank you for all the help, you-all are really great :)


    bfsn2vvkfcpp.jpg
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