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Some Issue with mask_1

YourDownfall
polycounter lvl 9
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YourDownfall polycounter lvl 9
If I applied the alpha with a bit grey in a corner, my model looks like this:

It's my first workshop item, so little help would be nice ;-)

m325rkuit1nl.jpg

Replies

  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    i doubt its a mask issue. what 3d software do you use and how do your bakes look ?
  • Lennyagony
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    Lennyagony polycounter lvl 15
    3DS Max equivalent is to add smoothing groups, to groups of selected faces.
  • opkluu
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    opkluu polycounter lvl 3
    I've had this same exact problem on my first item...

    I've even exported the model and textures to other programs, such as UDK, and there were no problems. Also, when I edited my mask textures, the effect lessened, but never really went away. Therefore, I believe the problem lies somewhere in the mask textures, OR in the import phase.
  • YourDownfall
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    YourDownfall polycounter lvl 9
    I solved the Problem^^ It really depends on the uv maps and not on the mask_1. I currently using 3ds max and just made a little offset in the uv-editor and it works:

    phofvz3coded.png

    So thank you for your help :-) But now ich have another issue, the glaive now spins wrong. I hope you can see the issue on this picture....

    ki4my4ubrd75.jpg
  • A1mb0t
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    A1mb0t polycounter lvl 9
    Just a guess, but maybe you should check your pivot axis. Looks like it's off by 90°. Not a Maya user, but if it's in the right position like the original weapon, don't forget your freeze transformations.
  • YourDownfall
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    YourDownfall polycounter lvl 9
    So, i don't know why, but it works now. I only test ist with a white diffuse map and now it works with the regular maps. I don't change anything, sorry if anyone has the same problem i don't know a spezific solution. Thank you for all the help, you-all are really great :)


    bfsn2vvkfcpp.jpg
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