I've had this same exact problem on my first item...
I've even exported the model and textures to other programs, such as UDK, and there were no problems. Also, when I edited my mask textures, the effect lessened, but never really went away. Therefore, I believe the problem lies somewhere in the mask textures, OR in the import phase.
I solved the Problem^^ It really depends on the uv maps and not on the mask_1. I currently using 3ds max and just made a little offset in the uv-editor and it works:
So thank you for your help :-) But now ich have another issue, the glaive now spins wrong. I hope you can see the issue on this picture....
Just a guess, but maybe you should check your pivot axis. Looks like it's off by 90°. Not a Maya user, but if it's in the right position like the original weapon, don't forget your freeze transformations.
So, i don't know why, but it works now. I only test ist with a white diffuse map and now it works with the regular maps. I don't change anything, sorry if anyone has the same problem i don't know a spezific solution. Thank you for all the help, you-all are really great
Replies
I've even exported the model and textures to other programs, such as UDK, and there were no problems. Also, when I edited my mask textures, the effect lessened, but never really went away. Therefore, I believe the problem lies somewhere in the mask textures, OR in the import phase.
So thank you for your help :-) But now ich have another issue, the glaive now spins wrong. I hope you can see the issue on this picture....