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Multiple objects with 1 UV map

jango
polycounter lvl 7
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jango polycounter lvl 7
Hi,
I have a separated objects that has their own uv's.
i would like to know how can i merge all the UV's and make ONLY ONE UV so that
all objects will have the same uv.I want all uv's to be overlapped on each other because i don't care.
can i achieve this with 3d coat?

Thanks.

Replies

  • rollin
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    rollin polycounter
    well I think there is something missing in your explanation.

    If you don't have a problem when the uvs overlapp then why don't just combine all objects to one?

    1 uv == 1 object

    or

    1 uv layout == 1 texture == 1->n objects

    or

    1 uv shell == 1 object -> n copys of the same uv shell overlapping == n objects

    So it might be good to explain a bit more why you want to do this and that might bring some light into this
  • jango
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    jango polycounter lvl 7
    Hi,
    thanks for the explanation.
    the reason i want to do this is because i want to reduce the draw calls in unity game.
    and for the overlapp i don't care because i have a rock texture that cover the entire uv and each
    object feeded from the same texture.
  • Eric Chadwick
    Each separate object creates more draw calls. So, you need less objects.
  • rollin
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    rollin polycounter
    yes, you have to combine those objects to a single one and assign the material you want.

    unity comes with an combine children class i guess
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