Hi,
I have a separated objects that has their own uv's.
i would like to know how can i merge all the UV's and make ONLY ONE UV so that
all objects will have the same uv.I want all uv's to be overlapped on each other because i don't care.
can i achieve this with 3d coat?
Thanks.
Replies
If you don't have a problem when the uvs overlapp then why don't just combine all objects to one?
1 uv == 1 object
or
1 uv layout == 1 texture == 1->n objects
or
1 uv shell == 1 object -> n copys of the same uv shell overlapping == n objects
So it might be good to explain a bit more why you want to do this and that might bring some light into this
thanks for the explanation.
the reason i want to do this is because i want to reduce the draw calls in unity game.
and for the overlapp i don't care because i have a rock texture that cover the entire uv and each
object feeded from the same texture.
unity comes with an combine children class i guess