http://www.youtube.com/watch?v=gM3B6KPoMTY"]Mirroring and reusing texture space - YouTube[/ame]
http://www.youtube.com/watch?v=BxzG9D9CoGo"]Modbox Color Map - Lennyagony - YouTube[/ame]
http://www.youtube.com/watch?v=TmepHy6FT2A"]Skinning and Exporting, 3dsMax to Dota 2. - YouTube[/ame]
http://www.youtube.com/watch?v=V78IJ00sTYs&"]Change UVS and keep the texture (Blender)[/ame]
Replies
http://dev.dota2.com/showthread.php?t=35923
Compiling model the old way - from maya to compile using a qc and vtm file. really complete and after setup its the quickest way to test your model in game multiple times
http://www.polycount.com/forum/showp...&postcount=592
by Spudnik
Taking your textures to the next level with light baking - 3dmax
by Identikal
The Making Of A Set
by Oroboros
Valves guide to Huds
Layering all the bakes on photoshop
by belkun
Sweetfx tutorial - a way to get more crispy images for presentations
by belkun
Hair modeling by
SnowStorm
Export Assets to Source Engine with MESA
by Fuzzz
Approached To Work On A Tournament Item? A Guide For You
by Oroboros
Anuxinamoon
T_Vidotto
http://www.twitch.tv/tvidotto
Sith Happens
http://www.twitch.tv/liveworkshop
Prosomogy
http://www.twitch.tv/masternorma
Nikey
http://www.twitch.tv/mgn_nikey/new
Helenek
www.twitch.tv/helenek
Zaphk
http://www.twitch.tv/zaphk
Motenai
http://www.youtube.com/user/motenai82/videos
Robo
http://www.twitch.tv/robomik
maya gradient shader created by the polycount user Kodde
[ame="
dowload at his site
Dota Hero Shader for 3d MAX and MAYA
Vengeful Spirit chart by JedTheKrampus
http://www.polycount.com/forum/showpost.php?p=2013343&postcount=69
Character rigs on Maya 2014 by Helenek
or on the guide here
http://www.liveworkshop.com/
http://www.workshophatemachine.com/
--- Tools
MESA - maya plugin for working with source files, import and export
The objective of MESA, is to make the full asset creation process within the Maya interface so it supports mod and item creation with any games that have workshop publishing tools. MESA is compatible with all recent versions of Maya ( 2011/2012/2013/2014 with x86 and x64 bits )
more information and download on the site
http://puppet-master.net/plugins/mesa-2-0/
Krita,Digital Painting Tool
http://krita.org/item/220-krita-2-8-0-released
[ame="
legion commander sculpt playlist
by Motenai
http://www.polycount.com/forum/showthread.php?t=110022
bow for drowRanger - concept
http://www.youtube.com/watch?v=mf63aFHevR4
Radiance for spectre by Robo
by Vlad
[ame="
by DoubleLeaf
[ame="
by Airborn Studios
[ame="
by Airborn Studios
[ame="
by Airborn Studios
[ame="
by Airborn Studios
Time from time make items there, its watching a lot of Russian people, but i don't think so that it will be a problem to speak whis people who know English.
Add my twitch channel - http://www.twitch.tv/mgn_nikey/new. When i'm not in google hangout, i'm streaming.
Reyne and Soulstice, thanks, hope that can help you guys
the polycount teached me a lot and im sure its true to the other guys, but sometimes is hard to someone new to find the information inside all those posts, hope that list will help =]
And I would love to see some courier tutorials. I've had little luck finding any hard info on the process
unfortunatelly i lost all those videos, i didnt press the "save forever buttom" on twitch...
but i plan to do a new one
im planning to that, my idea is to do one from the very beginning on the concept to the final submition, i hope it dont get too boring
because just making items isn't enough anymore. :smokin:
Oops, I put this on the wrong thread.
Here is my thread if you want to help me or give feedback.
http://www.polycount.com/forum/showthread.php?p=1905775#post1905775
http://media.steampowered.com/apps/dota2/workshop/Dota2ShaderMaskGuide.pdf
http://www.digitaltutors.com/tutorial/824-Introduction-to-Rigging-in-Maya
Great resource if your looking to rig in maya
Thanks for sharing the links/making the videos
You can find the link here:
http://steamcommunity.com/sharedfiles/filedetails/?id=183672148
Cheers!
http://steamcommunity.com/sharedfiles/filedetails/?id=186809308&tscn=1382104264
Hud Skin Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=187943419#163031
In the works!
http://www.youtube.com/user/motenai82
Thanks for the info.
Are we allowed to use 3rd party applications in dota 2? I thought valve bans you for a month by using a 3rd party application. I'm not sure the details though but I think it came in with the new armory/inventory patch.
Edit, the post below is answered here in the dota 2 workshop thread
SweetFX exists for a long time and the only time that I heard of problems with it was with Planetside 2 for whatever reason. And SOE explicitly stated that no external tools were allowed. Meanwhile ArenaNet also explicitly said that it was allowed on Guild Wars 2, since it's just a graphical modification. SweetFX isn't malicious itself, so VAC shouldn't give a false positive, since it doesn't mess with the game's memory or files, it's just a "hook" that pretty much only changes colors.
Anyway, I always do some research before using SweetFX on games with some form of anti-cheat, and while searching for VAC's relation with SweetFX I found this thread and also a post on Reddit about using it on CSGO here. I also asked around /r/Dota2 and some people said that they use it for over a year without issues.
All in all, it's pretty much a use it at your own risk. While it isn't a cheat and I don't think it can be detected as one, you can't tell for sure without Valve's explicit statement, unless you consider that post that I've linked above. So you can either just use it on your local servers when taking promo screenshots to be safe and then turn it off when playing Matchmaking if you don't trust it, or just don't use it at all. In the end it's up to you.
thanks again and keep the good working
1) Is the framework = low poly and the sculptured = high poly ?
2) What is the term for the step converting high poly to low poly
3) Do we retain the framework as low poly ?